TroubleChute
Offline 150.228.105.124:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 154 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 72 / 700
- RustSpain.com | EU Main 11 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 23 / 1000
Quick answers
From the figures on this page.
Player activity
Where does TroubleChute place among Rust servers?
In the top – of all ranked servers sits TroubleChute, at #14,128 on hours played over seven days.
What is the current population on TroubleChute?
The last sighting of TroubleChute was 43 days 21 hours ago; it is offline right now.
Server rules
On what map does TroubleChute take place?
The map on TroubleChute is procedural, produced by the game.
What settings and rules should you know for TroubleChute?
The name of TroubleChute gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Server details
What location does TroubleChute run from?
There is no region published for TroubleChute. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 150.228.105.124:28015.
How reliable is TroubleChute, and is it currently online?
Offline for now: TroubleChute was last seen 43 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 15 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TroubleChute operate?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does TroubleChute wipe, and at what times?
To tell its rhythm we would need more of TroubleChute's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 44 days 20 hours have passed since this world was made.
Tags and listings
Where does TroubleChute appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TroubleChute: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on TroubleChute?
The game's server browser picks up these TroubleChute tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to TroubleChute?
Enter client.connect 150.228.105.124:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.