TroubleChute
Offline 150.228.105.125:28015 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 421 / 400
- Rustoria.co - EU East Long 346 / 350
- Rusty Moose |EU Main| 35 / 250
- Rustoria.co - EU Main 30 / 250
- Rustafied.com - EU Friday 50 / 100
- Rustoria.co - EU East Medium 141 / 200
Quick answers
From the figures on this page.
Population
Where does TroubleChute place among Rust servers?
Over the past seven days, TroubleChute has climbed to #13,349 for player hours, putting it in the top – of all ranked servers.
Is TroubleChute busy at the moment?
At the moment TroubleChute is offline, having last been seen 42 days 23 hours ago.
Server rules
What is the current map on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
What settings and rules should you know for TroubleChute?
No gather rate appears in the name of TroubleChute. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is TroubleChute based?
There is no region published for TroubleChute. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 150.228.105.125:28015 is its address.
Is TroubleChute up, and how good is its uptime?
The current status for TroubleChute is offline, last seen 42 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 16 September 2026.
On what Rust version does TroubleChute operate?
The version on TroubleChute is Rust network protocol 2633 and build 163794, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does TroubleChute wipe, and at what times?
There are too few of TroubleChute's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 43 days 1 hours.
Tags and filters
Where does TroubleChute appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TroubleChute are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TroubleChute?
Read off the game's server browser, the tags for TroubleChute are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join TroubleChute?
Enter client.connect 150.228.105.125:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.