TroubleChute
Offline 150.228.105.252:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 33 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 52 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 13 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 3 / 1000
Quick answers
From the figures on this page.
Player activity
Where does TroubleChute place among Rust servers?
Over the past seven days, TroubleChute has climbed to #13,304 for player hours, putting it in the top – of all ranked servers.
Is TroubleChute busy at the moment?
At the moment TroubleChute is offline, having last been seen 43 days 16 hours ago.
Server rules
On what map does TroubleChute take place?
The map on TroubleChute is procedural, produced by the game.
What are the rules on TroubleChute, and what settings does it run?
You will not find a gather rate in the name of TroubleChute. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In which region is TroubleChute based?
There is no region published for TroubleChute. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 150.228.105.252:28015.
What is the uptime of TroubleChute, and is it online?
TroubleChute is offline at the moment, with the last sighting 43 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 15 September 2026.
On what Rust version does TroubleChute operate?
The version on TroubleChute is Rust network protocol 2633 and build 163794, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does TroubleChute reset its map?
To tell its rhythm we would need more of TroubleChute's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 44 days 13 hours have passed since this world was made.
Server tags
Where does TroubleChute appear in Rust Wipe Tracker lists and filters?
You will find TroubleChute on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
Read off the game's server browser, the tags for TroubleChute are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join TroubleChute?
Enter client.connect 150.228.105.252:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.