TroubleChute
Offline 150.228.105.83:28015 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Player count
How does TroubleChute compare with other Rust servers in the rankings?
Over the past seven days, TroubleChute has climbed to #13,349 for player hours, putting it in the top – of all ranked servers.
Is TroubleChute busy at the moment?
At the moment TroubleChute is offline, having last been seen 42 days 6 hours ago.
Server rules
Which map is active on TroubleChute?
The game generates the procedural map that TroubleChute runs.
What settings and rules should you know for TroubleChute?
No gather rate appears in the name of TroubleChute. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is TroubleChute based?
There is no region published for TroubleChute. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 150.228.105.83:28015.
What is the uptime of TroubleChute, and is it online?
Offline for now: TroubleChute was last seen 42 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 16 September 2026.
On what Rust version does TroubleChute operate?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does TroubleChute wipe, and at what times?
To tell its rhythm we would need more of TroubleChute's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 42 days 8 hours have passed since this world was made.
Server tags
Where does TroubleChute appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TroubleChute are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on TroubleChute?
Read off the game's server browser, the tags for TroubleChute are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join TroubleChute?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 150.228.105.83:28015.