DMA Testing Local
Offline 150.228.151.62:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 623 / 725
- Rustoria.co - EU East Long 477 / 525
- Rusty Moose |EU Main| 61 / 250
- Rustoria.co - EU Main 47 / 250
- Rustafied.com - EU Friday 148 / 225
- Rustoria.co - EU East Medium 255 / 250
Quick answers
From the figures on this page.
Population
Where does DMA Testing Local place among Rust servers?
In the top 48% of all ranked servers sits DMA Testing Local, at #10,660 on hours played over seven days.
How many players are on DMA Testing Local right now?
At the moment DMA Testing Local is offline, having last been seen 3 days 13 hours ago. Averaged over the past week: 1 players, peaking at 1.
Map and rules
Which map is active on DMA Testing Local?
The game generates the procedural map that DMA Testing Local runs.
What are the rules on DMA Testing Local, and what settings does it run?
The name of DMA Testing Local gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched off.
Operator and location
What is the location of DMA Testing Local?
No region is published by DMA Testing Local. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 150.228.151.62:28015.
What is the uptime of DMA Testing Local, and is it online?
Offline for now: DMA Testing Local was last seen 3 days 13 hours ago. It was up 0 of 48 hours over the last 2 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.
On what Rust version does DMA Testing Local operate?
The version on DMA Testing Local is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does DMA Testing Local wipe? What schedule does it follow?
There are too few of DMA Testing Local's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 5 days 6 hours.
Tags and filters
Where does DMA Testing Local appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take DMA Testing Local: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on DMA Testing Local?
Read off the game's server browser, the tags for DMA Testing Local are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join DMA Testing Local?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 150.228.151.62:28015.