Hotwire Test Renamed
Offline 151.240.92.72:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 165 / 225
- RustSpain.com | EU Main 30 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 150 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 56 / 1000
Quick answers
From the figures on this page.
Population
Where does Hotwire Test Renamed place among Rust servers?
A seven-day player-hours count places Hotwire Test Renamed at #15,835: the top 72% of every ranked server.
What is the current population on Hotwire Test Renamed?
At the moment Hotwire Test Renamed is offline, having last been seen 18 days 23 hours ago.
Rules and settings
What is the current map on Hotwire Test Renamed?
A procedural map, generated by the game, is what Hotwire Test Renamed runs.
What settings and rules should you know for Hotwire Test Renamed?
No gather rate appears in the name of Hotwire Test Renamed. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
In which region is Hotwire Test Renamed based?
You will find no region published by Hotwire Test Renamed. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 151.240.92.72:28015 is its address.
Is Hotwire Test Renamed up, and how good is its uptime?
The current status for Hotwire Test Renamed is offline, last seen 18 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 4 October 2026.
On what Rust version does Hotwire Test Renamed operate?
Rust network protocol 2634 and build 167231 on Windows is what Hotwire Test Renamed runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Hotwire Test Renamed reset its map?
There are too few of Hotwire Test Renamed's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 26 days 2 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Hotwire Test Renamed part of?
The Rust Wipe Tracker lists that include Hotwire Test Renamed are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Hotwire Test Renamed?
The game's server browser picks up these Hotwire Test Renamed tags: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): It holds 75 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join Hotwire Test Renamed?
Enter client.connect 151.240.92.72:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.