Rust PvE - Test
Offline 151.59.81.216:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 13 / 250
- SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 39 / 150
- 红果十倍/10.26号新开/爆枪/新人入门 0 / 200
- Rustico 3 11 / 100
- РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 0 / 200
- Bustabar NA PvP - No Wipe - Raid Protection 1 / 50
Quick answers
From the figures on this page.
Player activity
What is the ranking of Rust PvE - Test against other Rust servers?
In the top 38% of all ranked servers sits Rust PvE - Test, at #8,444 on hours played over seven days.
What is the current population on Rust PvE - Test?
At the moment Rust PvE - Test is offline, having last been seen 45 hours ago. The seven-day figures show an average of 1 players and a peak of 1. Over the last 48 hours, the peak hour came at 23:00 UTC with an average of 1 players.
Rules and settings
Which map is active on Rust PvE - Test?
The game generates the procedural map on Rust PvE - Test at size 3,500 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Rust PvE - Test?
No gather rate appears in the name of Rust PvE - Test. 5 players is the most a group can hold. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Rust PvE - Test?
There is no region published for Rust PvE - Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 151.59.81.216:28015.
How smoothly does Rust PvE - Test run?
Averaged over the last 48 hours, server fps was 112, with a low of 106. The world held as many as 66,670 entities: buildings, deployables and the rest. Memory use peaked at 1,952 MB. Players feel a rising entity count and low fps as lag.
Is Rust PvE - Test up, and how good is its uptime?
The current status for Rust PvE - Test is offline, last seen 45 hours ago. The uptime it reports puts its last restart at about 12 hours ago. 1 of 24 hours were up in the last 1 full day, a 4% share. The first sighting of it by Rust Wipe Tracker came on 26 October 2026.
What Rust version is Rust PvE - Test using?
On Windows, Rust PvE - Test runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does Rust PvE - Test wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Rust PvE - Test's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 3 days 12 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Rust PvE - Test part of?
You will find Rust PvE - Test on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Rust PvE - Test?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts5 (Group limit): Team size caps at 5; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Rust PvE - Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Rust PvE - Test?
Enter client.connect 151.59.81.216:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.