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Network live 11,829 servers online 89,289 players aboard 117 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Test Z

Online 152.89.199.149:35000 checked 1h ago

Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 100 players now 0% full
07-day averagepeak 1
#15,272ranktop 69%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.3 daysusual gapbetween real wipes
54wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 7 OctFri 2 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 7 Oct, 17:14 UTC 18:14 UK · 21d ago
    Wipe delivered
    Peak
    107
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct, 09:12 UTC 10:12 UK · 26d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    5.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average 636 / 675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 485 / 525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average 59 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average 36 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average 138 / 200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average 255 / 300
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Test Z against other Rust servers?

In the top 69% of all ranked servers sits Test Z, at #15,272 on hours played over seven days.

What is the current population on Test Z?

Checking now: 0 players on 100 slots at Test Z. Averaged over the past week: 0 players, peaking at 1.

Rules and settings

Which map is active on Test Z?

Size 3,500 and seed 5395053 define the procedural map Test Z runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for Test Z?

No gather rate appears in the name of Test Z. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Operator and location

In which region is Test Z based?

There is no region published for Test Z. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 152.89.199.149:35000 is its address.

How smoothly does Test Z run?

The 48-hour average for server fps stands at 117, never dipping below 93. Buildings, deployables and all the rest of the world pushed its entity count as high as 71,492. The highest memory reading was 2,821 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Test Z up, and how good is its uptime?

Right now, Test Z is online. Its reported uptime suggests a restart roughly 4 days 9 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. 14 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Test Z operate?

Rust network protocol 2635 and build 168909 on Linux is what Test Z runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

How does Test Z handle its wipe days?

The average busiest point of its recent wipes was 54 players. On the latest wipe, 13 hours passed before the crowd peaked.

When does Test Z wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of Test Z's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 26 days 8 hours have passed since this world was made.

Tags and filters

Where does Test Z appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Test Z are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Who is behind Test Z?

Among the servers we track, Test Z is the only one with a x4c.ru hostname.

How should you read the tags on Test Z?

gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags Test Z publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join Test Z?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 152.89.199.149:35000. You will find its website at https://x4c.ru.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.