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Network live 11,669 servers online 34,137 players aboard 86 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Test

Offline 153.170.109.3:28020 checked 13h ago

Tracking number · connect
Wipe progress · wiped 31d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ ? players now
17-day averagepeak 1
#9,625ranktop 43%
31d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

every wipe as a delivery, newest first
  1. Wed 14 Oct, 10:41 UTC 11:41 UK · 14d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 13 Oct, 08:29 UTC 09:29 UK · 15d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  3. Thu 1 Oct, 18:03 UTC FW 19:03 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    halved by day 5
    Lasted
    11.6 days
    Players before
    1
  4. Wed 30 Sep, 14:34 UTC 15:34 UK · 28d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  5. Sun 27 Sep, 07:41 UTC 08:41 UK · 31d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    3.3 days
    Players before
    1
  6. Thu 24 Sep, 12:12 UTC 13:12 UK · 34d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2.8 days
    Players before
    1
  7. Wed 23 Sep, 03:50 UTC 04:50 UK · 35d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average 136 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 118 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 13 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average 20 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 10 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average 18 / 200
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Test against other Rust servers?

In the top 43% of all ranked servers sits Test, at #9,625 on hours played over seven days.

How many players are on Test right now?

The last sighting of Test was 13 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1. The busiest hour over the last 48 hours was 12:00 UTC, averaging 1 players.

Rules and settings

What are the rules on Test, and what settings does it run?

You will not find a gather rate in the name of Test. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.

Server details

What location does Test run from?

No region is published by Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 153.170.109.3:28020.

What is the uptime of Test, and is it online?

Test is offline at the moment, with the last sighting 13 hours ago. 4% is the uptime for the last 7 full days, up for 6 of 168 hours. It was first seen by Rust Wipe Tracker on 18 September 2026.

On what Rust version does Test operate?

On Windows, Test runs Rust network protocol 2635 and build 169498. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

How does Test handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases it sank under half by day 5.

When does Test wipe? What schedule does it follow?

Test wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 31 days 19 hours.

Tags and filters

Where does Test appear across the Rust Wipe Tracker lists and filters?

You will find Test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Test?

gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs169498 (Build): The game build is 169498; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What steps do you take to join Test?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 153.170.109.3:28020.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169498,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It holds 0 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs169498
Build The game build is 169498.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.