Test server
Offline 153.246.167.151:28015 checked 19h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 99 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 118 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 44 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Player activity
How does Test server compare with other Rust servers in the rankings?
A seven-day player-hours count places Test server at #9,356: the top 42% of every ranked server.
Is Test server busy at the moment?
The last sighting of Test server was 19 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1. The busiest hour over the last 48 hours was 09:00 UTC, averaging 1 players.
Rules and settings
On what map does Test server take place?
The game generates the procedural map that Test server runs.
What are the rules on Test server, and what settings does it run?
The name of Test server gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Test server?
No region is published by Test server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 153.246.167.151:28015 is its address.
Is Test server up, and how good is its uptime?
Test server is offline at the moment, with the last sighting 19 hours ago. Across the last 1 full day, uptime came to 21%: 5 of 24 hours. The first sighting of it by Rust Wipe Tracker came on 27 October 2026.
What Rust version is Test server using?
Rust network protocol 2635 and build 168909 on Windows is what Test server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Test server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Test server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 42 hours.
Server tags
Where does Test server appear in Rust Wipe Tracker lists and filters?
You will find Test server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
What is the meaning of the server tags on Test server?
The game's server browser picks up these Test server tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Test server?
Enter client.connect 153.246.167.151:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.