private test server
Offline 153.66.101.23:28015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 295 / 300
- Rustoria.co - EU East Long 256 / 250
- Rusty Moose |EU Main| 27 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 38 / 100
- Rustoria.co - EU East Medium 123 / 200
Quick answers
From the figures on this page.
Population
Where does private test server place among Rust servers?
A seven-day player-hours count places private test server at #13,028: the top 60% of every ranked server.
What is the current population on private test server?
The last sighting of private test server was 15 days 4 hours ago; it is offline right now.
Rules and settings
On what map does private test server take place?
A procedural map, generated by the game, is what private test server runs.
What are the rules on private test server, and what settings does it run?
No gather rate appears in the name of private test server. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of private test server?
There is no region published for private test server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 153.66.101.23:28015.
How reliable is private test server, and is it currently online?
Offline for now: private test server was last seen 15 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 9 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is private test server using?
On Windows, private test server runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does private test server reset its map?
Its rhythm cannot yet be told: too few of private test server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 24 days 7 hours.
Tags and filters
Where does private test server appear in Rust Wipe Tracker lists and filters?
You will find private test server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on private test server?
gmrust (Game mode): Survival in standard Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags private test server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to private test server?
Enter client.connect 153.66.101.23:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.