LGS map test
Offline 153.67.137.101:28415 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 154 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 98 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 239 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player activity
What is the ranking of LGS map test against other Rust servers?
A seven-day player-hours count places LGS map test at #15,341: the top 69% of every ranked server.
How many players are on LGS map test right now?
At the moment LGS map test is offline, having last been seen 3 days 7 hours ago. The seven-day average for this server is 0 players.
Server rules
What are the rules on LGS map test, and what settings does it run?
No gather rate appears in the name of LGS map test. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does LGS map test run from?
No region is published by LGS map test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 153.67.137.101:28415 is its address.
What is the uptime of LGS map test, and is it online?
LGS map test is offline at the moment, with the last sighting 3 days 7 hours ago. 0% is the uptime for the last 2 full days, up for 0 of 48 hours. 26 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does LGS map test operate?
On Linux, LGS map test runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does LGS map test wipe, and at what times?
Its rhythm cannot yet be told: too few of LGS map test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 3 days 7 hours.
Tags and filters
Where does LGS map test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include LGS map test are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on LGS map test?
Read off the game's server browser, the tags for LGS map test are: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join LGS map test?
Enter client.connect 153.67.137.101:28415 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.