sdtownse Test Server
Offline 153.67.39.44:28015 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 513 / 525
- Rustoria.co - EU East Long 418 / 450
- Rusty Moose |EU Main| 52 / 250
- Rustoria.co - EU Main 55 / 250
- Rustafied.com - EU Friday 60 / 100
- Rustoria.co - EU East Medium 167 / 200
Quick answers
From the figures on this page.
Population
How does sdtownse Test Server compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits sdtownse Test Server, at #15,339 on hours played over seven days.
What is the current population on sdtownse Test Server?
The last sighting of sdtownse Test Server was 7 days 5 hours ago; it is offline right now. The seven-day average for this server is 0 players.
Rules and settings
What is the current map on sdtownse Test Server?
The game generates the procedural map that sdtownse Test Server runs.
Which settings and rules apply on sdtownse Test Server?
You will not find a gather rate in the name of sdtownse Test Server. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does sdtownse Test Server run from?
There is no region published for sdtownse Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 153.67.39.44:28015.
What is the uptime of sdtownse Test Server, and is it online?
sdtownse Test Server is offline at the moment, with the last sighting 7 days 5 hours ago. 5% is the uptime for the last 7 full days, up for 8 of 168 hours. It was first seen by Rust Wipe Tracker on 19 October 2026.
On what Rust version does sdtownse Test Server operate?
On Windows, sdtownse Test Server runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does sdtownse Test Server wipe, and at what times?
To tell its rhythm we would need more of sdtownse Test Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 10 days 13 hours.
Server tags
Where does sdtownse Test Server appear across the Rust Wipe Tracker lists and filters?
You will find sdtownse Test Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on sdtownse Test Server?
gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags sdtownse Test Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join sdtownse Test Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 153.67.39.44:28015.