OTCHO
Offline 154.243.104.193:28015 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EA] Softcore 1 17 / 350
- [US] Facepunch Softcore 2 64 / 300
- Reddit.com/r/PlayRust - AU Softcore 12 / 150
- Rusty Sporks PvP | softcore / noob friendly 15 / 100
- [红牛五倍]10.28日|新档|开荒|激战|爽玩 10 / 200
- [红果十倍]10.29日|新档|开荒|激战|爽玩 10 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of OTCHO against other Rust servers?
A seven-day player-hours count places OTCHO at #15,437: the top 69% of every ranked server. In the quad group it ranks #626.
Is OTCHO busy at the moment?
The last sighting of OTCHO was 7 days 7 hours ago; it is offline right now. Averaged over the past week: 0 players.
Server rules
On what map does OTCHO take place?
The game generates the procedural map that OTCHO runs.
What settings and rules should you know for OTCHO?
No gather rate appears in the name of OTCHO. The cap on a group is 4 players (quad). You get softcore here, Facepunch's gentler ruleset: some of your loot is kept. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is OTCHO based?
You will find no region published by OTCHO. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 154.243.104.193:28015.
How reliable is OTCHO, and is it currently online?
OTCHO is offline at the moment, with the last sighting 7 days 7 hours ago. It was up 16 of 168 hours over the last 7 full days, 10% of the time. The first sighting of it by Rust Wipe Tracker came on 20 October 2026.
What Rust version is OTCHO using?
The version on OTCHO is Rust network protocol 2634 and build 167781, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does OTCHO wipe? What schedule does it follow?
To tell its rhythm we would need more of OTCHO's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 25 days 11 hours have passed since this world was made.
Tags and filters
Where does OTCHO appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include OTCHO are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What is the meaning of the server tags on OTCHO?
gmsoftcore (Game mode): Softcore rules, which are easier; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags OTCHO publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join OTCHO?
Enter client.connect 154.243.104.193:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.