test
Online 154.47.158.219:28014 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 2 Oct, 07:13 UTC 08:13 UK · 25d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 32 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 44 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 32 / 700
- RustSpain.com | EU Main 9 / 200
- CSL Scenery Budget Test 0 / 500
Quick answers
From the figures on this page.
Population
Where does test place among Rust servers?
In the top 69% of all ranked servers sits test, at #15,414 on hours played over seven days.
What is the current population on test?
At the moment 0 players are on test, which has 10 slots. The seven-day average for this server is 0 players.
Server rules
Which map is active on test?
Generated by the game with seed 428963375, the procedural map on test is size 6,000. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on test, and what settings does it run?
The name of test gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of test?
No region is published by test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 154.47.158.219:28014.
Does test perform well?
The 48-hour average for server fps stands at 81, never dipping below 35. Buildings, deployables and all the rest of the world pushed its entity count as high as 208,252. 4,968 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
How reliable is test, and is it currently online?
Right now, test is online. Its reported uptime suggests a restart roughly 17 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does test operate?
Rust network protocol 2635 and build 168909 on Linux is what test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What happens on test when wipe day arrives?
0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
When does test wipe? What schedule does it follow?
There are too few of test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 25 days 18 hours have passed since this world was made.
Tags and listings
Where does test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include test are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on test?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 154.47.158.219:28014.