IKS[211 Devblog]
Offline 154.86.119.158:27015 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 109 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 167 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 50 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 25 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of IKS[211 Devblog] against other Rust servers?
In the top 59% of all ranked servers sits IKS[211 Devblog], at #12,834 on hours played over seven days.
What is the current population on IKS[211 Devblog]?
The last sighting of IKS[211 Devblog] was 13 days 15 hours ago; it is offline right now.
Rules and settings
What are the rules on IKS[211 Devblog], and what settings does it run?
No gather rate appears in the name of IKS[211 Devblog]. The group limit goes unpublished. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. VAC, Valve's anti-cheat, is switched off.
About the server
What is the location of IKS[211 Devblog]?
You will find no region published by IKS[211 Devblog]. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 154.86.119.158:27015 is its address.
Is IKS[211 Devblog] up, and how good is its uptime?
The current status for IKS[211 Devblog] is offline, last seen 13 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 15 October 2026.
What Rust version is IKS[211 Devblog] using?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does IKS[211 Devblog] reset its map?
There are too few of IKS[211 Devblog]'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 16 days 11 hours have passed since this world was made.
Tags and listings
Where does IKS[211 Devblog] appear in Rust Wipe Tracker lists and filters?
You will find IKS[211 Devblog] on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded and it appears.
How should you read the tags on IKS[211 Devblog]?
Read off the game's server browser, the tags for IKS[211 Devblog] are: mp10 (Max players): Slot count: 10; v2164 (Protocol): Join only if your game runs protocol 2164; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join IKS[211 Devblog]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 154.86.119.158:27015.