Ryan's Test Grounds
Online 155.103.109.2:29015 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 16 Oct, 20:13 UTC 21:13 UK · 12d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 153 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 185 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 95 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 251 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Population
What is the ranking of Ryan's Test Grounds against other Rust servers?
In the top 69% of all ranked servers sits Ryan's Test Grounds, at #15,341 on hours played over seven days.
Is Ryan's Test Grounds busy at the moment?
At the moment 0 players are on Ryan's Test Grounds, which has 10 slots. For the last seven days the average player count was 0.
Rules and settings
Which map is active on Ryan's Test Grounds?
Generated by the game with seed 7123003, the procedural map on Ryan's Test Grounds is size 1,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for Ryan's Test Grounds?
You will not find a gather rate in the name of Ryan's Test Grounds. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of Ryan's Test Grounds?
There is no region published for Ryan's Test Grounds. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 155.103.109.2:29015 is its address.
How smoothly does Ryan's Test Grounds run?
The 48-hour average for server fps stands at 60, never dipping below 60. The world held as many as 4,777 entities: buildings, deployables and the rest. 1,336 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is Ryan's Test Grounds up, and how good is its uptime?
Ryan's Test Grounds is up and online at the moment. Its reported uptime suggests a restart roughly 12 days 18 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Ryan's Test Grounds using?
Rust network protocol 2634 and build 167781 on Linux is what Ryan's Test Grounds runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on Ryan's Test Grounds when wipe day arrives?
At their busiest, its recent wipes drew an average of 0 players. After 0 hours the latest wipe's crowd hit its peak.
When does Ryan's Test Grounds wipe? What schedule does it follow?
To tell its rhythm we would need more of Ryan's Test Grounds's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 12 days 20 hours.
Server tags
Where does Ryan's Test Grounds appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Ryan's Test Grounds are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Ryan's Test Grounds?
Read off the game's server browser, the tags for Ryan's Test Grounds are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Ryan's Test Grounds?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 155.103.109.2:29015. You will find its website at https://ryann.gg.