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Network live 11,882 servers online 97,865 players aboard 398 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Ryan's Test Grounds

Online 155.103.109.2:29015 checked 6m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 12d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,341ranktop 69%
12d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 16 Oct, 20:13 UTC 21:13 UK · 12d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average 153 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 130 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 185 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 95 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average 251 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average 348 / 350
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Ryan's Test Grounds against other Rust servers?

In the top 69% of all ranked servers sits Ryan's Test Grounds, at #15,341 on hours played over seven days.

Is Ryan's Test Grounds busy at the moment?

At the moment 0 players are on Ryan's Test Grounds, which has 10 slots. For the last seven days the average player count was 0.

Rules and settings

Which map is active on Ryan's Test Grounds?

Generated by the game with seed 7123003, the procedural map on Ryan's Test Grounds is size 1,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for Ryan's Test Grounds?

You will not find a gather rate in the name of Ryan's Test Grounds. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.

Server details

What is the location of Ryan's Test Grounds?

There is no region published for Ryan's Test Grounds. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 155.103.109.2:29015 is its address.

How smoothly does Ryan's Test Grounds run?

The 48-hour average for server fps stands at 60, never dipping below 60. The world held as many as 4,777 entities: buildings, deployables and the rest. 1,336 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Ryan's Test Grounds up, and how good is its uptime?

Ryan's Test Grounds is up and online at the moment. Its reported uptime suggests a restart roughly 12 days 18 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Ryan's Test Grounds using?

Rust network protocol 2634 and build 167781 on Linux is what Ryan's Test Grounds runs. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What happens on Ryan's Test Grounds when wipe day arrives?

At their busiest, its recent wipes drew an average of 0 players. After 0 hours the latest wipe's crowd hit its peak.

When does Ryan's Test Grounds wipe? What schedule does it follow?

To tell its rhythm we would need more of Ryan's Test Grounds's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 12 days 20 hours.

Server tags

Where does Ryan's Test Grounds appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Ryan's Test Grounds are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Ryan's Test Grounds?

Read off the game's server browser, the tags for Ryan's Test Grounds are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join Ryan's Test Grounds?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 155.103.109.2:29015. You will find its website at https://ryann.gg.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.