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Network live 11,622 servers online 31,880 players aboard 73 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

ODYSSEY PVE DEV

Offline 157.250.193.154:28045 checked 12h ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 1d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak 1
#12,702ranktop 57%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75121:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040021:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct27 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. Tue 27 Oct, 21:31 UTC 21:31 UK · 1d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 152 on average 41 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 135 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 59 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 19 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 3 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 5 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of ODYSSEY PVE DEV against other Rust servers?

A seven-day player-hours count places ODYSSEY PVE DEV at #12,702: the top 57% of every ranked server.

How many players are on ODYSSEY PVE DEV right now?

The last sighting of ODYSSEY PVE DEV was 12 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 22:00 UTC, averaging 1 players.

Rules and settings

What is the current map on ODYSSEY PVE DEV?

Size 3,200 and seed 1234 define the procedural map ODYSSEY PVE DEV runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on ODYSSEY PVE DEV?

You will not find a gather rate in the name of ODYSSEY PVE DEV. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does ODYSSEY PVE DEV run from?

No region is published by ODYSSEY PVE DEV. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 157.250.193.154:28045.

How smoothly does ODYSSEY PVE DEV run?

The 48-hour average for server fps stands at 196, never dipping below 22. The world held as many as 57,224 entities: buildings, deployables and the rest. 2,469 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

How reliable is ODYSSEY PVE DEV, and is it currently online?

Offline for now: ODYSSEY PVE DEV was last seen 12 hours ago. The uptime it reports puts its last restart at about 1 hours ago. It was up 21 of 168 hours over the last 7 full days, 12% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is ODYSSEY PVE DEV using?

The version on ODYSSEY PVE DEV is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How often does ODYSSEY PVE DEV wipe, and at what times?

To tell its rhythm we would need more of ODYSSEY PVE DEV's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 32 hours.

Tags and listings

Where does ODYSSEY PVE DEV appear in Rust Wipe Tracker lists and filters?

You will find ODYSSEY PVE DEV on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the server tags on ODYSSEY PVE DEV?

The game's server browser picks up these ODYSSEY PVE DEV tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

How do you connect to ODYSSEY PVE DEV?

Enter client.connect 157.250.193.154:28045 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.