A Sharkbite test server
Online 157.85.85.10:22459 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 8 Oct, 10:12 UTC 11:12 UK · 21d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 41 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 91 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 36 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 88 / 700
- RustSpain.com | EU Main 309 / 350
Quick answers
From the figures on this page.
Player activity
How does A Sharkbite test server compare with other Rust servers in the rankings?
Over the past seven days, A Sharkbite test server has climbed to #15,276 for player hours, putting it in the top 69% of all ranked servers.
How many players are on A Sharkbite test server right now?
Checking now: 0 players on 25 slots at A Sharkbite test server. For the last seven days the average player count was 0.
Rules and settings
What is the current map on A Sharkbite test server?
Size 3,600 and seed 50000 define the procedural map A Sharkbite test server runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Custom Map.
What are the rules on A Sharkbite test server, and what settings does it run?
No gather rate appears in the name of A Sharkbite test server. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
What location does A Sharkbite test server run from?
You will find no region published by A Sharkbite test server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 157.85.85.10:22459.
What is the performance like on A Sharkbite test server?
Server fps over the last 48 hours averaged 125; the lowest was 90. Buildings, deployables and all the rest of the world pushed its entity count as high as 69,490. The highest memory reading was 4,463 MB. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of A Sharkbite test server, and is it online?
Right now, A Sharkbite test server is online. Its reported uptime suggests a restart roughly 3 days 7 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 4 October 2026.
On what Rust version does A Sharkbite test server operate?
The version on A Sharkbite test server is Rust network protocol 2635 and build 167231, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What happens on A Sharkbite test server when wipe day arrives?
The average busiest point of its recent wipes was 0 players. After 0 hours the latest wipe's crowd hit its peak.
How often does A Sharkbite test server wipe, and at what times?
Its rhythm cannot yet be told: too few of A Sharkbite test server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 21 days 11 hours have passed since this world was made.
Tags and listings
Where does A Sharkbite test server appear across the Rust Wipe Tracker lists and filters?
You will find A Sharkbite test server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on A Sharkbite test server?
gmrust (Game mode): Survival in standard Rust; mp25 (Max players): It holds 25 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs167231 (Build): Build number: 167231; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags A Sharkbite test server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join A Sharkbite test server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 157.85.85.10:22459.