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Network live 11,767 servers online 60,429 players aboard 133 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

A Shockbyte Rust Server

Online 157.85.85.159:29183 checked 8m ago

Tracking number · connect
Wipe progress · wiped 15d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 75 players now 0% full
07-day averagepeak 2
#12,629ranktop 57%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

025507510023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 13 OctTue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 13 Oct, 19:45 UTC 20:45 UK · 15d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 6 Oct, 08:42 UTC 09:42 UK · 22d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    7.5 days
    Players before
    2
  3. Mon 5 Oct, 19:12 UTC 20:12 UK · 23d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average 416 / 500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 277 / 300
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average 42 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average 35 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average 75 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average 94 / 200
Help desk

Quick answers

From the figures on this page.

Player count

How does A Shockbyte Rust Server compare with other Rust servers in the rankings?

Over the past seven days, A Shockbyte Rust Server has climbed to #12,629 for player hours, putting it in the top 57% of all ranked servers.

Is A Shockbyte Rust Server busy at the moment?

At the moment 0 players are on A Shockbyte Rust Server, which has 75 slots. Averaged over the past week: 0 players, peaking at 2.

Rules and settings

On what map does A Shockbyte Rust Server take place?

Generated by the game with seed 269879688, the procedural map on A Shockbyte Rust Server is size 4,900. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Server details

What location does A Shockbyte Rust Server run from?

There is no region published for A Shockbyte Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 157.85.85.159:29183.

How smoothly does A Shockbyte Rust Server run?

Averaged over the last 48 hours, server fps was 80, with a low of 60. Buildings, deployables and all the rest of the world pushed its entity count as high as 138,556. 5,033 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

Is A Shockbyte Rust Server up, and how good is its uptime?

Right now, A Shockbyte Rust Server is online. The uptime it reports puts its last restart at about 22 hours ago. 98% is the uptime for the last 7 full days, up for 165 of 168 hours. 5 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does A Shockbyte Rust Server operate?

The version on A Shockbyte Rust Server is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

How does A Shockbyte Rust Server handle its wipe days?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 1 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. Where that did not hold, it dropped below half by day 2.

On what schedule does A Shockbyte Rust Server reset its map?

There is no next wipe to predict for A Shockbyte Rust Server: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 15 days 2 hours.

Tags and listings

Where does A Shockbyte Rust Server appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take A Shockbyte Rust Server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The server has 75 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags A Shockbyte Rust Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

How do you connect to A Shockbyte Rust Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 157.85.85.159:29183.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players The server has 75 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.