A Shockbyte Rust Server
Offline 157.85.85.252:21083 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 802 / 850
- Rustoria.co - EU Main 57 / 250
- Rusty Moose |EU Main| 118 / 250
- Rustoria.co - EU East Long 459 / 525
- Rustoria.co - EU East Medium 282 / 350
- Rustafied.com - EU Friday 214 / 300
Quick answers
From the figures on this page.
Population
What is the ranking of A Shockbyte Rust Server against other Rust servers?
A seven-day player-hours count places A Shockbyte Rust Server at #12,824: the top 54% of every ranked server.
What is the current population on A Shockbyte Rust Server?
The last sighting of A Shockbyte Rust Server was 30 days 4 hours ago; it is offline right now.
Map and rules
On what map does A Shockbyte Rust Server take place?
Size 1,500 and seed 50000 define the procedural map A Shockbyte Rust Server runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is A Shockbyte Rust Server based?
No region is published by A Shockbyte Rust Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 157.85.85.252:21083 is its address.
How reliable is A Shockbyte Rust Server, and is it currently online?
Offline for now: A Shockbyte Rust Server was last seen 30 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 27 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is A Shockbyte Rust Server using?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does A Shockbyte Rust Server wipe, and at what times?
There are too few of A Shockbyte Rust Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 30 days 6 hours have passed since this world was made.
Tags and filters
Where does A Shockbyte Rust Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include A Shockbyte Rust Server are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on A Shockbyte Rust Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags A Shockbyte Rust Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join A Shockbyte Rust Server?
Enter client.connect 157.85.85.252:21083 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.