zzz accounting
Offline 157.85.86.123:25969 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 94 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 77 / 700
- RustSpain.com | EU Main 42 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 250 / 700
Quick answers
From the figures on this page.
Player count
Where does zzz accounting place among Rust servers?
Over the past seven days, zzz accounting has climbed to #15,913 for player hours, putting it in the top 72% of all ranked servers.
What is the current population on zzz accounting?
The last sighting of zzz accounting was 21 days 19 hours ago; it is offline right now.
Server rules
Which map is active on zzz accounting?
Size 2,000 and seed 6466544 define the procedural map zzz accounting runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on zzz accounting, and what settings does it run?
You will not find a gather rate in the name of zzz accounting. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Server details
What location does zzz accounting run from?
No region is published by zzz accounting. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 157.85.86.123:25969.
How reliable is zzz accounting, and is it currently online?
zzz accounting is offline at the moment, with the last sighting 21 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does zzz accounting operate?
On Linux, zzz accounting runs Rust network protocol 2633 and build 163493. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does zzz accounting wipe, and at what times?
To tell its rhythm we would need more of zzz accounting's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 49 days 21 hours have passed since this world was made.
Tags and listings
Where does zzz accounting appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take zzz accounting: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on zzz accounting?
Read off the game's server browser, the tags for zzz accounting are: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163493 (Build): Build number: 163493; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to zzz accounting?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 157.85.86.123:25969.