YotaLand
Offline 157.85.86.129:25914 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 134 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 155 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 73 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 36 / 1000
Quick answers
From the figures on this page.
Player activity
How does YotaLand compare with other Rust servers in the rankings?
A seven-day player-hours count places YotaLand at #15,490: the top 70% of every ranked server.
What is the current population on YotaLand?
At the moment YotaLand is offline, having last been seen 39 days 7 hours ago.
Rules and settings
On what map does YotaLand take place?
Generated by the game with seed 1, the procedural map on YotaLand is size 3,500. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on YotaLand, and what settings does it run?
The name of YotaLand gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does YotaLand run from?
There is no region published for YotaLand. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 157.85.86.129:25914 is its address.
How reliable is YotaLand, and is it currently online?
The current status for YotaLand is offline, last seen 39 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is YotaLand using?
The version on YotaLand is Rust network protocol 2633 and build 163794, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does YotaLand wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of YotaLand's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 54 days 11 hours.
Server tags
Where does YotaLand appear across the Rust Wipe Tracker lists and filters?
You will find YotaLand on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on YotaLand?
The game's server browser picks up these YotaLand tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join YotaLand?
Enter client.connect 157.85.86.129:25914 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.