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Network live 11,640 servers online 39,046 players aboard 70 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Red sun in the sky

Online 157.85.87.241:26318 checked 11m ago

Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 5 players now 0% full
07-day averagepeak 2
#13,134ranktop 59%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

05010015020004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 1 Oct, 19:37 UTC FW 20:37 UK · 26d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 19 Sep, 10:09 UTC 11:09 UK · 38d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    12.4 days
    Players before
    0
  3. Fri 18 Sep, 21:13 UTC 22:13 UK · 39d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average 244 / 300
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average 16 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average 32 / 250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 120 / 200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average 47 / 200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average 53 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Red sun in the sky place among Rust servers?

In the top 59% of all ranked servers sits Red sun in the sky, at #13,134 on hours played over seven days.

How many players are on Red sun in the sky right now?

Checking now: 0 players on 5 slots at Red sun in the sky. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 15:00 UTC, averaging 0 players.

Map and rules

Which map is active on Red sun in the sky?

Generated by the game with seed 471471404, the procedural map on Red sun in the sky is size 3,500. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on Red sun in the sky?

You will not find a gather rate in the name of Red sun in the sky. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of Red sun in the sky?

There is no region published for Red sun in the sky. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 157.85.87.241:26318 is its address.

What is the performance like on Red sun in the sky?

Averaged over the last 48 hours, server fps was 114, with a low of 34. Buildings, deployables and all the rest of the world pushed its entity count as high as 64,992. Memory use peaked at 4,235 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of Red sun in the sky, and is it online?

Red sun in the sky is up and online at the moment. About 34 hours ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is Red sun in the sky using?

The version on Red sun in the sky is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Red sun in the sky when wipe day arrives?

2 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. Where that did not hold, it dropped below half by day 3.

How often does Red sun in the sky wipe, and at what times?

Red sun in the sky wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 26 days 7 hours.

Tags and filters

Where does Red sun in the sky appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Red sun in the sky are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on Red sun in the sky?

Read off the game's server browser, the tags for Red sun in the sky are: gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What is the process to join Red sun in the sky?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 157.85.87.241:26318.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp5
Max players Slot count: 5.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.