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Network live 11,835 servers online 94,909 players aboard 528 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Mark Test Server

Offline 157.85.88.135:20387 checked 1d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 13d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 1 players now 0% full
07-day averagepeak 1
#9,420ranktop 42%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123421:0001:0005:0009:0013:0017:00

Hourly average and peak, UTC.

Server performance

010020030040021:0001:0005:0009:0013:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 7

The first 48 hours of its last wipes

Fri 16 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 16 Oct, 08:58 UTC 09:58 UK · 13d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct, 10:48 UTC 11:48 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 7
    Lasted
    8.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 78 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 135 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 131 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 42 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average 135 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average 347 / 350
Help desk

Quick answers

From the figures on this page.

Player count

Where does Mark Test Server place among Rust servers?

In the top 42% of all ranked servers sits Mark Test Server, at #9,420 on hours played over seven days.

How many players are on Mark Test Server right now?

At the moment Mark Test Server is offline, having last been seen 27 hours ago. The seven-day figures show an average of 0 players and a peak of 1.

Rules and settings

Which map is active on Mark Test Server?

Generated by the game with seed 50000, the procedural map on Mark Test Server is size 3,000. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for Mark Test Server?

You will not find a gather rate in the name of Mark Test Server. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Operator and location

In which region is Mark Test Server based?

There is no region published for Mark Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 157.85.88.135:20387.

How smoothly does Mark Test Server run?

Server fps over the last 48 hours averaged 239; the lowest was 233. The world held as many as 48,895 entities: buildings, deployables and the rest. The highest memory reading was 3,178 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is Mark Test Server up, and how good is its uptime?

Mark Test Server is offline at the moment, with the last sighting 27 hours ago. About 32 hours ago is when it last restarted, judged by the uptime it gives. It was up 162 of 168 hours over the last 7 full days, 96% of the time. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.

What Rust version is Mark Test Server using?

Rust network protocol 2635 and build 168909 on Linux is what Mark Test Server runs. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

How does Mark Test Server handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. After 1 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 7 it had fallen below half where the crowd did not hold.

When does Mark Test Server wipe? What schedule does it follow?

Its rhythm cannot yet be told: too few of Mark Test Server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 13 days 11 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Mark Test Server part of?

You will find Mark Test Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

How should you read the tags on Mark Test Server?

The game's server browser picks up these Mark Test Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

How do you connect to Mark Test Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 157.85.88.135:20387.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.