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Network live 11,737 servers online 71,230 players aboard 133 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

A Shockbyte Rust Server

Offline 157.85.89.136:28015 checked 1d ago

Tracking number · connect
Wipe progress · wiped 1d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 75 players now 0% full
67-day averagepeak 23
#1,430ranktop 6%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
0246813:0016:0019:0022:0001:0004:00Wiped Mon 26 Oct, 16:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040013:0016:0019:0022:0001:0004:00Wiped Mon 26 Oct, 16:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
19wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctSun 18 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 20 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 26 Oct, 16:40 UTC 16:40 UK · 1d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 24 Oct, 04:12 UTC 05:12 UK · 4d ago
    Wipe delivered
    Peak
    15
    Crowd
    held half
    Lasted
    2.5 days
    Players before
    5
  3. Thu 22 Oct, 14:08 UTC 15:08 UK · 5d ago
    Wipe delivered
    Peak
    23
    Crowd
    –
    Lasted
    1.6 days
    Players before
    1
  4. Sun 18 Oct, 12:57 UTC 13:57 UK · 9d ago
    Wipe delivered
    Peak
    19
    Crowd
    held half
    Lasted
    4 days
    Players before
    8
  5. Wed 14 Oct, 22:00 UTC 23:00 UK · 13d ago
    Wipe delivered
    Peak
    18
    Crowd
    held half
    Lasted
    3.6 days
    Players before
    6
  6. Sun 11 Oct, 11:41 UTC 12:41 UK · 17d ago
    Wipe delivered
    Peak
    26
    Crowd
    held half
    Lasted
    3.4 days
    Players before
    3
  7. Thu 8 Oct, 15:00 UTC 16:00 UK · 19d ago
    Wipe delivered
    Peak
    18
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    2
  8. Mon 5 Oct, 14:25 UTC 15:25 UK · 22d ago
    Wipe delivered
    Peak
    16
    Crowd
    held half
    Lasted
    3 days
    Players before
    3
  9. Fri 2 Oct, 14:18 UTC 15:18 UK · 25d ago
    Wipe delivered
    Peak
    15
    Crowd
    held half
    Lasted
    3 days
    Players before
    1
  10. Thu 1 Oct, 21:48 UTC FW 22:48 UK · 26d ago
    Force wipe delivered
    Peak
    15
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
Show all 15 wipes
  1. Mon 28 Sep, 14:54 UTC 15:54 UK · 29d ago
    Wipe delivered
    Peak
    16
    Crowd
    halved by day 2
    Lasted
    3.3 days
    Players before
    4
  2. Thu 24 Sep, 14:24 UTC 15:24 UK · 33d ago
    Wipe delivered
    Peak
    18
    Crowd
    halved by day 2
    Lasted
    4 days
    Players before
    3
  3. Mon 21 Sep, 14:35 UTC 15:35 UK · 36d ago
    Wipe delivered
    Peak
    13
    Crowd
    held half
    Lasted
    3 days
    Players before
    2
  4. Thu 17 Sep, 14:20 UTC 15:20 UK · 40d ago
    Wipe delivered
    Peak
    14
    Crowd
    held half
    Lasted
    4 days
    Players before
    1
  5. Mon 14 Sep, 14:34 UTC 15:34 UK · 43d ago
    Wipe delivered
    Peak
    10
    Crowd
    held half
    Lasted
    3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average 657 / 700
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 422 / 475
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average 38 / 250
  4. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average 56 / 250
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average 224 / 200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average 118 / 150
Help desk

Quick answers

From the figures on this page.

Player count

How does A Shockbyte Rust Server compare with other Rust servers in the rankings?

A seven-day player-hours count places A Shockbyte Rust Server at #1,430: the top 6% of every ranked server.

Is A Shockbyte Rust Server busy at the moment?

At the moment A Shockbyte Rust Server is offline, having last been seen 31 hours ago. The seven-day figures show an average of 6 players and a peak of 23. The busiest hour over the last 48 hours was 15:00 UTC, averaging 5 players.

Rules and settings

What is the current map on A Shockbyte Rust Server?

Size 4,500 and seed 1057629265 define the procedural map A Shockbyte Rust Server runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.

Server details

What location does A Shockbyte Rust Server run from?

You will find no region published by A Shockbyte Rust Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 157.85.89.136:28015.

What is the performance like on A Shockbyte Rust Server?

Server fps over the last 48 hours averaged 189; the lowest was 124. The world held as many as 121,126 entities: buildings, deployables and the rest. The highest memory reading was 5,891 MB. Players feel a rising entity count and low fps as lag.

What is the uptime of A Shockbyte Rust Server, and is it online?

A Shockbyte Rust Server is offline at the moment, with the last sighting 31 hours ago. About 11 hours ago is when it last restarted, judged by the uptime it gives. It was up 137 of 168 hours over the last 7 full days, 82% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is A Shockbyte Rust Server using?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What happens on A Shockbyte Rust Server when wipe day arrives?

19 players is the average peak across its recent wipes. 20 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.

How often does A Shockbyte Rust Server wipe, and at what times?

There is no next wipe to predict for A Shockbyte Rust Server: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 43 hours.

Server tags

Where does A Shockbyte Rust Server appear in Rust Wipe Tracker lists and filters?

You will find A Shockbyte Rust Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the server tags on A Shockbyte Rust Server?

The game's server browser picks up these A Shockbyte Rust Server tags: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): It holds 75 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

How do you connect to A Shockbyte Rust Server?

Enter client.connect 157.85.89.136:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players It holds 75 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.