slayworld1
Offline 157.85.90.150:21509 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 421 / 400
- Rustoria.co - EU East Long 346 / 350
- Rusty Moose |EU Main| 35 / 250
- Rustoria.co - EU Main 30 / 250
- Rustafied.com - EU Friday 50 / 100
- Rustoria.co - EU East Medium 141 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of slayworld1 against other Rust servers?
A seven-day player-hours count places slayworld1 at #14,370: the top 66% of every ranked server.
Is slayworld1 busy at the moment?
The last sighting of slayworld1 was 14 days 12 hours ago; it is offline right now.
Map and rules
On what map does slayworld1 take place?
Generated by the game with seed 50000, the procedural map on slayworld1 is size 1,500. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for slayworld1?
You will not find a gather rate in the name of slayworld1. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is not active.
Operator and location
What is the location of slayworld1?
There is no region published for slayworld1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 157.85.90.150:21509 is its address.
How reliable is slayworld1, and is it currently online?
Offline for now: slayworld1 was last seen 14 days 12 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 14 October 2026.
On what Rust version does slayworld1 operate?
The version on slayworld1 is Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does slayworld1 reset its map?
There are too few of slayworld1's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 15 days.
Server tags
Where does slayworld1 appear across the Rust Wipe Tracker lists and filters?
You will find slayworld1 on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on slayworld1?
Read off the game's server browser, the tags for slayworld1 are: gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to slayworld1?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 157.85.90.150:21509.