A Shockbyte Rust Server
Offline 157.85.90.173:22851 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Player activity
How does A Shockbyte Rust Server compare with other Rust servers in the rankings?
In the top 70% of all ranked servers sits A Shockbyte Rust Server, at #15,156 on hours played over seven days.
How many players are on A Shockbyte Rust Server right now?
At the moment A Shockbyte Rust Server is offline, having last been seen 13 days 14 hours ago.
Rules and settings
Which map is active on A Shockbyte Rust Server?
Size 1,500 and seed 50000 define the procedural map A Shockbyte Rust Server runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for A Shockbyte Rust Server?
You will not find a gather rate in the name of A Shockbyte Rust Server. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
In which region is A Shockbyte Rust Server based?
No region is published by A Shockbyte Rust Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 157.85.90.173:22851.
How reliable is A Shockbyte Rust Server, and is it currently online?
The current status for A Shockbyte Rust Server is offline, last seen 13 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 15 September 2026.
What Rust version is A Shockbyte Rust Server using?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2633 and build 165217. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does A Shockbyte Rust Server wipe, and at what times?
To tell its rhythm we would need more of A Shockbyte Rust Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 45 days 1 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is A Shockbyte Rust Server part of?
These Rust Wipe Tracker lists take A Shockbyte Rust Server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on A Shockbyte Rust Server?
gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags A Shockbyte Rust Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join A Shockbyte Rust Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 157.85.90.173:22851.