RaineyStreet
Online NA 157.85.90.214:26415 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 20:48 UTC · 20:48 UK, in 16h.
Its weekly schedule tag · low confidenceComing wipes
- 16hThu 29 Oct, 20:48 UTC20:48 UK
- 7d 14hThu 5 Nov, 19:00 UTC19:00 UKFW
- 14d 16hThu 12 Nov, 20:48 UTC20:48 UK
- 21d 16hThu 19 Nov, 20:48 UTC20:48 UK
- 28d 16hThu 26 Nov, 20:48 UTC20:48 UK
- 35d 14hThu 3 Dec, 19:00 UTC19:00 UKFW
- 42d 16hThu 10 Dec, 20:48 UTC20:48 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 29 Oct, 20:48 UTC20:48 UK · in 16hNext wipe expected · its weekly schedule tag
-
Thu 22 Oct, 20:48 UTC 21:48 UK · 6d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 13 Oct, 23:00 UTC 00:00 UK · 15d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 8.9 days
- Players before
- 2
-
Thu 1 Oct, 13:20 UTC 14:20 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 12.4 days
- Players before
- 0
-
Wed 30 Sep, 12:21 UTC 13:21 UK · 28d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Mon 28 Sep, 12:13 UTC 13:13 UK · 30d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 0
-
Thu 17 Sep, 14:12 UTC 15:12 UK · 41d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 10.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA] Willjum's Solo Only | Thursday Wipes 13 / 100
- Rust Degens - US Vanilla | Fridays 0 / 150
- Rusty Moose |US Main| 34 / 250
- Rustoria.co - US Main 39 / 250
- Rusty Moose |US Mondays| 331 / 400
- Rustafied.com - US Friday 6 / 100
Quick answers
From the figures on this page.
Player count
Where does RaineyStreet place among Rust servers?
On player hours over the last seven days, RaineyStreet ranks #9,140 overall and #1,228 in North America, in the top 41% of all ranked servers.
Is RaineyStreet busy at the moment?
At the moment 0 players are on RaineyStreet, which has 40 slots. The seven-day figures show an average of 0 players and a peak of 1.
Map and rules
Which map is active on RaineyStreet?
The game generates the procedural map on RaineyStreet at size 2,500 with seed 1102026. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for RaineyStreet?
You will not find a gather rate in the name of RaineyStreet. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What location does RaineyStreet run from?
With its NA tag, RaineyStreet places itself in North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 157.85.90.214:26415.
How smoothly does RaineyStreet run?
Averaged over the last 48 hours, server fps was 233, with a low of 206. The world held as many as 31,468 entities: buildings, deployables and the rest. The highest memory reading was 3,145 MB. Players feel a rising entity count and low fps as lag.
How reliable is RaineyStreet, and is it currently online?
You can find RaineyStreet online at present. Its reported uptime suggests a restart roughly 13 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does RaineyStreet operate?
On Linux, RaineyStreet runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How does RaineyStreet handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 25% of recent wipes. Where that did not hold, it dropped below half by day 2.
On what schedule does RaineyStreet reset its map?
Since the record holds too few of RaineyStreet's wipes to confirm the schedule, the prediction goes by its tag. You can expect its next wipe on Thursday 29 October at 20:48 UTC. 6 days 7 hours have passed since this world was made. Its tags give a wipe schedule of once a week.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RaineyStreet part of?
These Rust Wipe Tracker lists take RaineyStreet: Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week and it appears.
What is the meaning of the server tags on RaineyStreet?
Read off the game's server browser, the tags for RaineyStreet are: gmrust (Game mode): Standard Rust survival is the game mode here; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^w (Weekly): A wipe every week; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to RaineyStreet?
Enter client.connect 157.85.90.214:26415 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.