Marlin's Domain
Online 157.85.91.153:22188 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 20 Oct, 02:02 UTC 03:02 UK · 7d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 16 Oct, 21:00 UTC 22:00 UK · 11d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.2 days
- Players before
- 0
-
Fri 2 Oct, 22:24 UTC 23:24 UK · 25d agoWipe delivered
- Peak
- 5
- Crowd
- halved by day 1
- Lasted
- 13.9 days
- Players before
- 0
-
Sun 27 Sep, 22:38 UTC 23:38 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 363 / 425
- Rustoria.co - EU Main 25 / 250
- Rusty Moose |EU Main| 44 / 250
- Rustoria.co - EU East Long 168 / 200
- Rustoria.co - EU East Medium 67 / 200
- Rustafied.com - EU Friday 70 / 100
Quick answers
From the figures on this page.
Player count
How does Marlin's Domain compare with other Rust servers in the rankings?
Over the past seven days, Marlin's Domain has climbed to #15,414 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Marlin's Domain?
Checking now: 0 players on 10 slots at Marlin's Domain. For the last seven days the average player count was 0.
Map and rules
Which map is active on Marlin's Domain?
Generated by the game with seed 1734214, the procedural map on Marlin's Domain is size 2,000. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on Marlin's Domain?
You will not find a gather rate in the name of Marlin's Domain. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does Marlin's Domain run from?
There is no region published for Marlin's Domain. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 157.85.91.153:22188.
How smoothly does Marlin's Domain run?
Averaged over the last 48 hours, server fps was 234, with a low of 216. Buildings, deployables and all the rest of the world pushed its entity count as high as 19,172. Memory use peaked at 3,542 MB. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of Marlin's Domain, and is it online?
You can find Marlin's Domain online at present. Its reported uptime suggests a restart roughly 7 days 21 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does Marlin's Domain operate?
Rust network protocol 2634 and build 167781 on Linux is what Marlin's Domain runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does Marlin's Domain handle its wipe days?
At their busiest, its recent wipes drew an average of 2 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 33% of recent wipes. By day 1.5 it had fallen below half where the crowd did not hold.
On what schedule does Marlin's Domain reset its map?
No next wipe can be predicted for Marlin's Domain, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 7 days 22 hours.
Tags and filters
Where does Marlin's Domain appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Marlin's Domain are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on Marlin's Domain?
The game's server browser picks up these Marlin's Domain tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Marlin's Domain?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 157.85.91.153:22188.