Mark VI Vanilla
Offline 157.85.91.226:29673 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 46 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 45 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 44 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Mark VI Vanilla place among Rust servers?
A seven-day player-hours count places Mark VI Vanilla at #15,349: the top 69% of every ranked server.
How many players are on Mark VI Vanilla right now?
At the moment Mark VI Vanilla is offline, having last been seen 42 hours ago. For the last seven days the average player count was 0.
Server rules
Which map is active on Mark VI Vanilla?
Size 4,250 and seed 1 define the procedural map Mark VI Vanilla runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on Mark VI Vanilla, and what settings does it run?
You will not find a gather rate in the name of Mark VI Vanilla. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What location does Mark VI Vanilla run from?
You will find no region published by Mark VI Vanilla. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 157.85.91.226:29673.
Does Mark VI Vanilla perform well?
Server fps over the last 48 hours averaged 91; the lowest was 4. The world held as many as 103,789 entities: buildings, deployables and the rest. The highest memory reading was 4,348 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of Mark VI Vanilla, and is it online?
Offline for now: Mark VI Vanilla was last seen 42 hours ago. The uptime it reports puts its last restart at about 5 hours ago. It was up 7 of 168 hours over the last 7 full days, 4% of the time. 3 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Mark VI Vanilla operate?
Rust network protocol 2635 and build 168909 on Linux is what Mark VI Vanilla runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does Mark VI Vanilla wipe, and at what times?
To tell its rhythm we would need more of Mark VI Vanilla's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 25 days 6 hours.
Server tags
Where does Mark VI Vanilla appear across the Rust Wipe Tracker lists and filters?
You will find Mark VI Vanilla on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Mark VI Vanilla?
The game's server browser picks up these Mark VI Vanilla tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Mark VI Vanilla?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 157.85.91.226:29673.