Skip to the page
Network live 11,680 servers online 52,558 players aboard 137 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

A Shockbyte Rust Server

Online 157.85.92.122:27074 checked 12m ago

Tracking number · connect
Wipe progress · wiped 13d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 1 players now 0% full
07-day averagepeak 1
#10,342ranktop 46%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.9 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 15 Oct, 21:54 UTC 22:54 UK · 13d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Mon 12 Oct, 16:46 UTC 17:46 UK · 16d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    3.2 days
    Players before
    0
  3. Thu 1 Oct, 18:52 UTC FW 19:52 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    10.9 days
    Players before
    0
  4. Tue 15 Sep, 17:05 UTC 18:05 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    16.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average 355 / 375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 327 / 325
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 33 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average 34 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 55 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average 168 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

How does A Shockbyte Rust Server compare with other Rust servers in the rankings?

A seven-day player-hours count places A Shockbyte Rust Server at #10,342: the top 46% of every ranked server.

What is the current population on A Shockbyte Rust Server?

The current count is 0 players on 1 slots for A Shockbyte Rust Server. Averaged over the past week: 0 players, peaking at 1.

Server rules

On what map does A Shockbyte Rust Server take place?

The game generates the procedural map on A Shockbyte Rust Server at size 3,200 with seed 50000. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for A Shockbyte Rust Server?

The name of A Shockbyte Rust Server gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.

Server details

What is the location of A Shockbyte Rust Server?

There is no region published for A Shockbyte Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 157.85.92.122:27074.

What is the performance like on A Shockbyte Rust Server?

The 48-hour average for server fps stands at 156, never dipping below 96. Buildings, deployables and all the rest of the world pushed its entity count as high as 56,535. 3,504 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is A Shockbyte Rust Server up, and how good is its uptime?

Right now, A Shockbyte Rust Server is online. The uptime it reports puts its last restart at about 42 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does A Shockbyte Rust Server operate?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How does A Shockbyte Rust Server handle its wipe days?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 67% of recent wipes. In the other cases it sank under half by day 2.

On what schedule does A Shockbyte Rust Server reset its map?

No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 13 days 11 hours.

Server tags

Where does A Shockbyte Rust Server appear across the Rust Wipe Tracker lists and filters?

You will find A Shockbyte Rust Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags A Shockbyte Rust Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What steps do you take to join A Shockbyte Rust Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 157.85.92.122:27074.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.