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Network live 11,640 servers online 44,156 players aboard 105 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

DonkeyPunch

Online 157.85.93.213:28161 checked 11m ago

Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 120 players now 0% full
17-day averagepeak 2
#3,848ranktop 17%
6d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5209:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average 295 / 300
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 256 / 250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 27 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average 22 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 38 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average 123 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

Where does DonkeyPunch place among Rust servers?

In the top 17% of all ranked servers sits DonkeyPunch, at #3,848 on hours played over seven days.

Is DonkeyPunch busy at the moment?

Checking now: 0 players on 120 slots at DonkeyPunch. The seven-day figures show an average of 1 players and a peak of 2. The busiest hour over the last 48 hours was 14:00 UTC, averaging 2 players.

Server rules

What is the current map on DonkeyPunch?

Size 3,800 and seed 50000 define the procedural map DonkeyPunch runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for DonkeyPunch?

You will not find a gather rate in the name of DonkeyPunch. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.

Operator and location

In which region is DonkeyPunch based?

There is no region published for DonkeyPunch. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 157.85.93.213:28161.

What is the performance like on DonkeyPunch?

Server fps over the last 48 hours averaged 99; the lowest was 78. The world held as many as 87,001 entities: buildings, deployables and the rest. 4,522 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

What is the uptime of DonkeyPunch, and is it online?

Right now, DonkeyPunch is online. The uptime it reports puts its last restart at about 2 days 19 hours ago. It was up 119 of 120 hours over the last 5 full days, 99% of the time. 23 October 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is DonkeyPunch using?

On Linux, DonkeyPunch runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Map resets

When does DonkeyPunch wipe? What schedule does it follow?

To tell its rhythm we would need more of DonkeyPunch's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 6 days 1 hours have passed since this world was made.

Tags and listings

Where does DonkeyPunch appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take DonkeyPunch: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the server tags on DonkeyPunch?

Read off the game's server browser, the tags for DonkeyPunch are: gmrust (Game mode): Survival in standard Rust; mp120 (Max players): It holds 120 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What steps do you take to join DonkeyPunch?

Enter client.connect 157.85.93.213:28161 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp120
Max players It holds 120 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.