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Network live 11,661 servers online 51,383 players aboard 86 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

A Shockbyte x Discord Production Rust Server

Online 157.85.95.129:28739 checked 10m ago

Tracking number · connect
Wipe progress · wiped 19d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 75 players now 0% full
07-day averagepeak 1
#8,803ranktop 40%
19d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.8 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 8 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 19 Oct, 05:56 UTC 06:56 UK · 9d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 8 Oct, 18:22 UTC 19:22 UK · 19d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    10.5 days
    Players before
    0
  3. Tue 29 Sep, 15:36 UTC 16:36 UK · 28d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    9.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average 405 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 284 / 325
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average 35 / 250
  4. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average 26 / 250
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average 160 / 200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average 65 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

Where does A Shockbyte x Discord Production Rust Server place among Rust servers?

Over the past seven days, A Shockbyte x Discord Production Rust Server has climbed to #8,803 for player hours, putting it in the top 40% of all ranked servers.

Is A Shockbyte x Discord Production Rust Server busy at the moment?

The current count is 0 players on 75 slots for A Shockbyte x Discord Production Rust Server. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 18:00 UTC with an average of 1 players.

Server rules

On what map does A Shockbyte x Discord Production Rust Server take place?

Generated by the game with seed 1278823929, the procedural map on A Shockbyte x Discord Production Rust Server is size 3,750. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on A Shockbyte x Discord Production Rust Server, and what settings does it run?

The name of A Shockbyte x Discord Production Rust Server gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does A Shockbyte x Discord Production Rust Server run from?

You will find no region published by A Shockbyte x Discord Production Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 157.85.95.129:28739.

How smoothly does A Shockbyte x Discord Production Rust Server run?

Server fps over the last 48 hours averaged 163; the lowest was 83. Buildings, deployables and all the rest of the world pushed its entity count as high as 152,524. The highest memory reading was 4,512 MB. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of A Shockbyte x Discord Production Rust Server, and is it online?

A Shockbyte x Discord Production Rust Server is up and online at the moment. The uptime it reports puts its last restart at about 38 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is A Shockbyte x Discord Production Rust Server using?

The version on A Shockbyte x Discord Production Rust Server is Rust network protocol 2635 and build 169170, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What happens on A Shockbyte x Discord Production Rust Server when wipe day arrives?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 19 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 1.

How often does A Shockbyte x Discord Production Rust Server wipe, and at what times?

No next wipe can be predicted for A Shockbyte x Discord Production Rust Server, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 19 days 14 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is A Shockbyte x Discord Production Rust Server part of?

These Rust Wipe Tracker lists take A Shockbyte x Discord Production Rust Server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is the meaning of the server tags on A Shockbyte x Discord Production Rust Server?

The game's server browser picks up these A Shockbyte x Discord Production Rust Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp75 (Max players): Slot count: 75; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs169170 (Build): Build number: 169170; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What steps do you take to join A Shockbyte x Discord Production Rust Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 157.85.95.129:28739.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs169170,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp75
Max players Slot count: 75.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs169170
Build Build number: 169170.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.