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Network live 11,806 servers online 72,381 players aboard 114 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Map Testing

Offline 157.85.95.14:25931 checked 13d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 17d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 2 players now 0% full
07-day averagepeak –
#15,173ranktop 70%
17d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Sun 11 OctFri 9 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 11 Oct, 08:15 UTC 09:15 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 9 Oct, 17:17 UTC 18:17 UK · 19d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  3. Thu 1 Oct, 18:33 UTC FW 19:33 UK · 27d ago
    Force wipe delivered
    Peak
    2
    Crowd
    halved by day 4
    Lasted
    7.9 days
    Players before
    1
  4. Tue 15 Sep, 19:32 UTC 20:32 UK · 43d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    16 days
    Players before
    0
  5. Mon 14 Sep, 18:51 UTC 19:51 UK · 44d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Mon 14 Sep, 09:19 UTC 10:19 UK · 44d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  7. Sun 13 Sep, 12:53 UTC 13:53 UK · 45d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average 107 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 127 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 122 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average 94 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 25 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 24 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Map Testing against other Rust servers?

A seven-day player-hours count places Map Testing at #15,173: the top 70% of every ranked server.

What is the current population on Map Testing?

The last sighting of Map Testing was 13 days 20 hours ago; it is offline right now.

Server rules

On what map does Map Testing take place?

The game generates the procedural map on Map Testing at size 3,000 with seed 163057. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Custom Map.

What are the rules on Map Testing, and what settings does it run?

No gather rate appears in the name of Map Testing. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of Map Testing?

There is no region published for Map Testing. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 157.85.95.14:25931.

What is the uptime of Map Testing, and is it online?

Offline for now: Map Testing was last seen 13 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is Map Testing using?

Rust network protocol 2634 and build 167398 on Linux is what Map Testing runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What should you expect from wipe day on Map Testing?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 2.5.

When does Map Testing wipe? What schedule does it follow?

No next wipe can be predicted for Map Testing, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 17 days 12 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Map Testing part of?

You will find Map Testing on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the server tags on Map Testing?

Read off the game's server browser, the tags for Map Testing are: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join Map Testing?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 157.85.95.14:25931.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players It holds 2 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.