Map Testing
Offline 157.85.95.14:25931 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 11 Oct, 08:15 UTC 09:15 UK · 17d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 9 Oct, 17:17 UTC 18:17 UK · 19d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
-
Thu 1 Oct, 18:33 UTC FW 19:33 UK · 27d agoForce wipe delivered
- Peak
- 2
- Crowd
- halved by day 4
- Lasted
- 7.9 days
- Players before
- 1
-
Tue 15 Sep, 19:32 UTC 20:32 UK · 43d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 16 days
- Players before
- 0
-
Mon 14 Sep, 18:51 UTC 19:51 UK · 44d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Mon 14 Sep, 09:19 UTC 10:19 UK · 44d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Sun 13 Sep, 12:53 UTC 13:53 UK · 45d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 107 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 122 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 94 / 700
- RustSpain.com | EU Main 25 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 24 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Map Testing against other Rust servers?
A seven-day player-hours count places Map Testing at #15,173: the top 70% of every ranked server.
What is the current population on Map Testing?
The last sighting of Map Testing was 13 days 20 hours ago; it is offline right now.
Server rules
On what map does Map Testing take place?
The game generates the procedural map on Map Testing at size 3,000 with seed 163057. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Custom Map.
What are the rules on Map Testing, and what settings does it run?
No gather rate appears in the name of Map Testing. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Map Testing?
There is no region published for Map Testing. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 157.85.95.14:25931.
What is the uptime of Map Testing, and is it online?
Offline for now: Map Testing was last seen 13 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Map Testing using?
Rust network protocol 2634 and build 167398 on Linux is what Map Testing runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on Map Testing?
At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 2.5.
When does Map Testing wipe? What schedule does it follow?
No next wipe can be predicted for Map Testing, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 17 days 12 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Map Testing part of?
You will find Map Testing on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Map Testing?
Read off the game's server browser, the tags for Map Testing are: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Map Testing?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 157.85.95.14:25931.