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Network live 11,897 servers online 90,661 players aboard 162 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

A Shockbyte Rust Server

Online 157.85.95.249:28015 checked 12m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 3d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 10 players now 0% full
07-day averagepeak 2
#9,800ranktop 44%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 daysusual gapbetween real wipes
60%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctSat 3 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 24 Oct, 17:08 UTC 18:08 UK · 3d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 9 Oct, 18:41 UTC 19:41 UK · 18d ago
    Wipe delivered
    Peak
    5
    Crowd
    halved by day 5
    Lasted
    14.9 days
    Players before
    3
  3. Sat 3 Oct, 11:05 UTC 12:05 UK · 24d ago
    Wipe delivered
    Peak
    4
    Crowd
    halved by day 5
    Lasted
    6.3 days
    Players before
    3
  4. Fri 2 Oct, 17:26 UTC 18:26 UK · 25d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  5. Fri 25 Sep, 16:19 UTC 17:19 UK · 32d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 5
    Lasted
    7 days
    Players before
    0
  6. Fri 18 Sep, 16:51 UTC 17:51 UK · 39d ago
    Wipe delivered
    Peak
    4
    Crowd
    halved by day 1
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 130 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average 178 / 225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 32 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average 159 / 700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 55 / 1000
Help desk

Quick answers

From the figures on this page.

Population

Where does A Shockbyte Rust Server place among Rust servers?

In the top 44% of all ranked servers sits A Shockbyte Rust Server, at #9,800 on hours played over seven days.

What is the current population on A Shockbyte Rust Server?

At the moment 0 players are on A Shockbyte Rust Server, which has 10 slots. The seven-day figures show an average of 0 players and a peak of 2.

Server rules

On what map does A Shockbyte Rust Server take place?

Generated by the game with seed 57841, the procedural map on A Shockbyte Rust Server is size 2,200. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on A Shockbyte Rust Server, and what settings does it run?

No gather rate appears in the name of A Shockbyte Rust Server. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.

Server details

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 157.85.95.249:28015.

How smoothly does A Shockbyte Rust Server run?

Server fps over the last 48 hours averaged 119; the lowest was 103. The world held as many as 23,209 entities: buildings, deployables and the rest. The highest memory reading was 3,360 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of A Shockbyte Rust Server, and is it online?

Right now, A Shockbyte Rust Server is online. Its reported uptime suggests a restart roughly 3 days ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does A Shockbyte Rust Server operate?

The version on A Shockbyte Rust Server is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What happens on A Shockbyte Rust Server when wipe day arrives?

4 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 5 it had fallen below half where the crowd did not hold.

When does A Shockbyte Rust Server wipe? What schedule does it follow?

There is no next wipe to predict for A Shockbyte Rust Server: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 3 days 2 hours.

Tags and listings

Where does A Shockbyte Rust Server appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include A Shockbyte Rust Server are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A Shockbyte Rust Server?

Read off the game's server browser, the tags for A Shockbyte Rust Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join A Shockbyte Rust Server?

Enter client.connect 157.85.95.249:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.