A Shockbyte Rust Server
Online 157.85.95.40:27837 checked 15m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 27 Oct, 15:00 UTC 15:00 UK · 2h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 25 Oct, 07:06 UTC 07:06 UK · 2d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.3 days
- Players before
- 0
-
Fri 23 Oct, 13:29 UTC 14:29 UK · 4d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 0
-
Mon 19 Oct, 11:28 UTC 12:28 UK · 8d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
-
Thu 15 Oct, 17:04 UTC 18:04 UK · 12d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 3.8 days
- Players before
- 0
-
Wed 30 Sep, 14:29 UTC 15:29 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 15.1 days
- Players before
- 0
-
Wed 30 Sep, 06:51 UTC 07:51 UK · 27d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 250 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 192 / 225
- RustSpain.com | EU Main 23 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 202 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 76 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of A Shockbyte Rust Server against other Rust servers?
Over the past seven days, A Shockbyte Rust Server has climbed to #7,064 for player hours, putting it in the top 32% of all ranked servers.
How many players are on A Shockbyte Rust Server right now?
The current count is 0 players on 9 slots for A Shockbyte Rust Server. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 16:00 UTC with an average of 1 players.
Server rules
On what map does A Shockbyte Rust Server take place?
Size 2,500 and seed 271026 define the procedural map A Shockbyte Rust Server runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on A Shockbyte Rust Server, and what settings does it run?
You will not find a gather rate in the name of A Shockbyte Rust Server. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In which region is A Shockbyte Rust Server based?
No region is published by A Shockbyte Rust Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 157.85.95.40:27837.
What is the performance like on A Shockbyte Rust Server?
Server fps over the last 48 hours averaged 225; the lowest was 192. The world held as many as 27,982 entities: buildings, deployables and the rest. Memory use peaked at 3,425 MB. Players feel a rising entity count and low fps as lag.
Is A Shockbyte Rust Server up, and how good is its uptime?
You can find A Shockbyte Rust Server online at present. The uptime it reports puts its last restart at about 1 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 29 September 2026.
On what Rust version does A Shockbyte Rust Server operate?
The version on A Shockbyte Rust Server is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What happens on A Shockbyte Rust Server when wipe day arrives?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 25% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
How often does A Shockbyte Rust Server wipe, and at what times?
A Shockbyte Rust Server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 2 hours.
Tags and listings
Where does A Shockbyte Rust Server appear in Rust Wipe Tracker lists and filters?
You will find A Shockbyte Rust Server on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the server tags on A Shockbyte Rust Server?
The game's server browser picks up these A Shockbyte Rust Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp9 (Max players): Slot count: 9; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join A Shockbyte Rust Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 157.85.95.40:27837.