Friend Not Foe / PvE Community / North America
Online NA 158.69.23.51:28016 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 54% in NA, and #370 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 22h.
The force wipe · high confidenceComing wipes
- 7d 22hThu 5 Nov, 19:00 UTC19:00 UKFW
- 14d 19hThu 12 Nov, 16:02 UTC16:02 UK
- 35d 22hThu 3 Dec, 19:00 UTC19:00 UKFW
- 42d 19hThu 10 Dec, 16:02 UTC16:02 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 22hNext wipe expected · the force wipe
-
Thu 15 Oct, 16:02 UTC 17:02 UK · 13d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 18:04 UTC FW 19:04 UK · 27d agoForce wipe delivered
- Peak
- 5
- Crowd
- halved by day 5
- Lasted
- 13.9 days
- Players before
- 0
-
Thu 17 Sep, 16:02 UTC 17:02 UK · 41d agoWipe delivered
- Peak
- 5
- Crowd
- halved by day 2
- Lasted
- 14.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Reforged Hybrid | PvE/PvP Zones | Zombies | Events 39 / 140
- The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|Purge 4 / 100
- BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab 5 / 50
- GOBLINGAMING | 5X PVE | NOOB FRIENDLY 4 / 40
- Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. 4 / 50
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 218 / 2000
Quick answers
From the figures on this page.
Population
Where does Friend Not Foe / PvE Community / North America place among Rust servers?
On player hours over the last seven days, Friend Not Foe / PvE Community / North America ranks #6,294 overall and #1,009 in North America, in the top 28% of all ranked servers. Ranked against other quad servers, it comes in at #370.
Is Friend Not Foe / PvE Community / North America busy at the moment?
Checking now: 0 players on 50 slots at Friend Not Foe / PvE Community / North America. Averaged over the past week: 0 players, peaking at 3. The busiest hour over the last 48 hours was 15:00 UTC, averaging 1 players.
Map and rules
What is the current map on Friend Not Foe / PvE Community / North America?
Size 3,700 and seed 653090153 define the procedural map Friend Not Foe / PvE Community / North America runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on Friend Not Foe / PvE Community / North America?
You will not find a gather rate in the name of Friend Not Foe / PvE Community / North America. 4 players is the most a group can hold (quad). It runs pve, fighting between players is off. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What location does Friend Not Foe / PvE Community / North America run from?
Its NA tag puts Friend Not Foe / PvE Community / North America in North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 158.69.23.51:28016.
Does Friend Not Foe / PvE Community / North America perform well?
The 48-hour average for server fps stands at 59, never dipping below 48. Buildings, deployables and all the rest of the world pushed its entity count as high as 81,165. 2,504 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
What is the uptime of Friend Not Foe / PvE Community / North America, and is it online?
Friend Not Foe / PvE Community / North America is up and online at the moment. About 8 hours ago is when it last restarted, judged by the uptime it gives. 98% is the uptime for the last 7 full days, up for 165 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Friend Not Foe / PvE Community / North America operate?
Rust network protocol 2635 and build 168909 on Linux is what Friend Not Foe / PvE Community / North America runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What happens on Friend Not Foe / PvE Community / North America when wipe day arrives?
The average busiest point of its recent wipes was 4 players. 7 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 3.5.
How often does Friend Not Foe / PvE Community / North America wipe, and at what times?
Wipes at Friend Not Foe / PvE Community / North America come every 4 weeks on Thursday at 16:02 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. You are playing a world created 13 days 4 hours. Its tags give the wipe schedule as every two weeks.
Tags and filters
Where does Friend Not Foe / PvE Community / North America appear in Rust Wipe Tracker lists and filters?
You will find Friend Not Foe / PvE Community / North America on the following Rust Wipe Tracker lists: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on Friend Not Foe / PvE Community / North America?
Read off the game's server browser, the tags for Friend Not Foe / PvE Community / North America are: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams are limited to 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): There's no player combat; the world itself is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): Server browser category: North America. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Friend Not Foe / PvE Community / North America?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 158.69.23.51:28016. Its website can be found at https://friendnotfoe.co.uk/.
