Rust Empires Test
Online 158.69.5.16:28023 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 14 Oct, 21:09 UTC 22:09 UK · 13d agoWipe delivered
- Peak
- 8
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 14 Oct, 12:32 UTC 13:32 UK · 13d agoWipe delivered
- Peak
- 8
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Wed 16 Sep, 14:51 UTC 15:51 UK · 41d agoWipe delivered
- Peak
- 5
- Crowd
- halved by day 2
- Lasted
- 27.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 345 / 2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 172 / 2000
- Chrayntopia ♡ ︎PvE | RP | PvP 143 / 200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能 0 / 200
- Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid 54 / 250
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 18 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of Rust Empires Test against other Rust servers?
In the top 44% of all ranked servers sits Rust Empires Test, at #9,864 on hours played over seven days.
Is Rust Empires Test busy at the moment?
The current count is 0 players on 25 slots for Rust Empires Test. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 22:00 UTC with an average of 1 players.
Server rules
Which map is active on Rust Empires Test?
Generated by the game with seed 133856400, the procedural map on Rust Empires Test is size 4,500. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Rust Empires Test?
No gather rate appears in the name of Rust Empires Test. 8 players is the group limit, since the game's default applies. pve is the mode, other players cannot be fought. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of Rust Empires Test?
You will find no region published by Rust Empires Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 158.69.5.16:28023.
How smoothly does Rust Empires Test run?
Server fps over the last 48 hours averaged 174; the lowest was 121. Buildings, deployables and all the rest of the world pushed its entity count as high as 125,793. 3,532 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is Rust Empires Test, and is it currently online?
Right now, Rust Empires Test is online. Its reported uptime suggests a restart roughly 11 hours ago. 86% is the uptime for the last 7 full days, up for 144 of 168 hours. 15 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Rust Empires Test using?
Rust network protocol 2635 and build 168909 on Windows is what Rust Empires Test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How does Rust Empires Test handle its wipe days?
The average busiest point of its recent wipes was 7 players. 16 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the crowd did not hold.
On what schedule does Rust Empires Test reset its map?
Rust Empires Test wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 13 days 3 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Rust Empires Test part of?
The Rust Wipe Tracker lists that include Rust Empires Test are: Modded Rust servers and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on Rust Empires Test?
The game's server browser picks up these Rust Empires Test tags: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): It holds 25 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Rust Empires Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 158.69.5.16:28023.
