Rust PVE - Local Test
Offline 159.224.231.3:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 209 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187 / 225
- RustSpain.com | EU Main 32 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 196 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 61 / 1000
Quick answers
From the figures on this page.
Player count
How does Rust PVE - Local Test compare with other Rust servers in the rankings?
A seven-day player-hours count places Rust PVE - Local Test at #13,764: the top 62% of every ranked server.
What is the current population on Rust PVE - Local Test?
At the moment Rust PVE - Local Test is offline, having last been seen 20 days 20 hours ago.
Server rules
What is the current map on Rust PVE - Local Test?
A procedural map, generated by the game, is what Rust PVE - Local Test runs.
What are the rules on Rust PVE - Local Test, and what settings does it run?
The name of Rust PVE - Local Test gives no gather rate. The group limit is 2147483647 players. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What location does Rust PVE - Local Test run from?
You will find no region published by Rust PVE - Local Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 159.224.231.3:28015 is its address.
Is Rust PVE - Local Test up, and how good is its uptime?
The current status for Rust PVE - Local Test is offline, last seen 20 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 6 October 2026.
On what Rust version does Rust PVE - Local Test operate?
Rust network protocol 2634 and build 166652 on Windows is what Rust PVE - Local Test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does Rust PVE - Local Test reset its map?
There are too few of Rust PVE - Local Test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 21 days.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Rust PVE - Local Test part of?
You will find Rust PVE - Local Test on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust PVE - Local Test?
Read off the game's server browser, the tags for Rust PVE - Local Test are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts2147483647 (Group limit): Team size caps at 2147483647; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Rust PVE - Local Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 159.224.231.3:28015.