RustSkinLab Content Studio
Offline 159.26.105.141:28025 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of RustSkinLab Content Studio against other Rust servers?
Over the past seven days, RustSkinLab Content Studio has climbed to #15,191 for player hours, putting it in the top 70% of all ranked servers.
Is RustSkinLab Content Studio busy at the moment?
At the moment RustSkinLab Content Studio is offline, having last been seen 13 days 20 hours ago.
Rules and settings
On what map does RustSkinLab Content Studio take place?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
What are the rules on RustSkinLab Content Studio, and what settings does it run?
You will not find a gather rate in the name of RustSkinLab Content Studio. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is RustSkinLab Content Studio based?
No region is published by RustSkinLab Content Studio. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 159.26.105.141:28025.
What is the uptime of RustSkinLab Content Studio, and is it online?
RustSkinLab Content Studio is offline at the moment, with the last sighting 13 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 14 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RustSkinLab Content Studio using?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does RustSkinLab Content Studio reset its map?
There are too few of RustSkinLab Content Studio's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 26 days 20 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is RustSkinLab Content Studio part of?
The Rust Wipe Tracker lists that include RustSkinLab Content Studio are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on RustSkinLab Content Studio?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RustSkinLab Content Studio publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join RustSkinLab Content Studio?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 159.26.105.141:28025.