TestServer 1
Offline 159.26.105.18:28015 checked 22d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 211 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 177 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 136 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 52 / 1000
Quick answers
From the figures on this page.
Player count
Where does TestServer 1 place among Rust servers?
In the top 65% of all ranked servers sits TestServer 1, at #14,657 on hours played over seven days.
Is TestServer 1 busy at the moment?
At the moment TestServer 1 is offline, having last been seen 22 days ago.
Server rules
Which map is active on TestServer 1?
The map on TestServer 1 is procedural, produced by the game.
What are the rules on TestServer 1, and what settings does it run?
You will not find a gather rate in the name of TestServer 1. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of TestServer 1?
No region is published by TestServer 1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 159.26.105.18:28015 is its address.
How reliable is TestServer 1, and is it currently online?
Offline for now: TestServer 1 was last seen 22 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 6 October 2026.
What Rust version is TestServer 1 using?
On Windows, TestServer 1 runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does TestServer 1 wipe? What schedule does it follow?
There are too few of TestServer 1's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 22 days.
Tags and listings
On Rust Wipe Tracker, which lists and filters is TestServer 1 part of?
You will find TestServer 1 on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on TestServer 1?
gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags TestServer 1 publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join TestServer 1?
Enter client.connect 159.26.105.18:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.