RustRearm Private Capture
Offline 159.26.105.53:28915 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 236 / 275
- Rustoria.co - EU East Long 153 / 200
- Rusty Moose |EU Main| 27 / 250
- Rustoria.co - EU Main 15 / 250
- Rustafied.com - EU Friday 32 / 100
- Rustoria.co - EU East Medium 42 / 200
Quick answers
From the figures on this page.
Population
Where does RustRearm Private Capture place among Rust servers?
A seven-day player-hours count places RustRearm Private Capture at #9,804: the top 44% of every ranked server.
What is the current population on RustRearm Private Capture?
The last sighting of RustRearm Private Capture was 2 days 21 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Map and rules
On what map does RustRearm Private Capture take place?
The map on RustRearm Private Capture is procedural, produced by the game.
What are the rules on RustRearm Private Capture, and what settings does it run?
No gather rate appears in the name of RustRearm Private Capture. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of RustRearm Private Capture?
No region is published by RustRearm Private Capture. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 159.26.105.53:28915.
How reliable is RustRearm Private Capture, and is it currently online?
RustRearm Private Capture is offline at the moment, with the last sighting 2 days 21 hours ago. 6% is the uptime for the last 3 full days, up for 4 of 72 hours. It was first seen by Rust Wipe Tracker on 25 October 2026.
What Rust version is RustRearm Private Capture using?
On Windows, RustRearm Private Capture runs Rust network protocol 2635 and build 169075. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does RustRearm Private Capture wipe? What schedule does it follow?
To tell its rhythm we would need more of RustRearm Private Capture's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 7 days 4 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is RustRearm Private Capture part of?
These Rust Wipe Tracker lists take RustRearm Private Capture: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on RustRearm Private Capture?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs169075 (Build): It runs game build 169075; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags RustRearm Private Capture publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join RustRearm Private Capture?
Enter client.connect 159.26.105.53:28915 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.