RustSkinLab Content Studio
Offline 159.26.112.93:28025 checked 24d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 61 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 57 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 29 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 8 / 1000
Quick answers
From the figures on this page.
Player count
How does RustSkinLab Content Studio compare with other Rust servers in the rankings?
Over the past seven days, RustSkinLab Content Studio has climbed to #13,882 for player hours, putting it in the top 61% of all ranked servers.
How many players are on RustSkinLab Content Studio right now?
The last sighting of RustSkinLab Content Studio was 24 days 2 hours ago; it is offline right now.
Server rules
On what map does RustSkinLab Content Studio take place?
The game generates the procedural map that RustSkinLab Content Studio runs.
What are the rules on RustSkinLab Content Studio, and what settings does it run?
No gather rate appears in the name of RustSkinLab Content Studio. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of RustSkinLab Content Studio?
You will find no region published by RustSkinLab Content Studio. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 159.26.112.93:28025.
How reliable is RustSkinLab Content Studio, and is it currently online?
The current status for RustSkinLab Content Studio is offline, last seen 24 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 2 October 2026.
On what Rust version does RustSkinLab Content Studio operate?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does RustSkinLab Content Studio wipe, and at what times?
There are too few of RustSkinLab Content Studio's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 26 days 6 hours.
Tags and filters
Where does RustSkinLab Content Studio appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RustSkinLab Content Studio: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustSkinLab Content Studio?
The game's server browser picks up these RustSkinLab Content Studio tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to RustSkinLab Content Studio?
Enter client.connect 159.26.112.93:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.