RustServer_22027
Online 160.251.136.57:28015 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 28 Oct, 14:42 UTC 14:42 UK · 21h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 27 Oct, 22:56 UTC 22:56 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 27 Oct, 16:31 UTC 16:31 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Wed 14 Oct, 14:25 UTC 15:25 UK · 14d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 13.1 days
- Players before
- 0
-
Tue 13 Oct, 17:15 UTC 18:15 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Thu 8 Oct, 00:37 UTC 01:37 UK · 21d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5.7 days
- Players before
- 0
-
Tue 6 Oct, 04:18 UTC 05:18 UK · 23d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 168 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 184 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 71 / 700
- RustSpain.com | EU Main 13 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 21 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of RustServer_22027 against other Rust servers?
Over the past seven days, RustServer_22027 has climbed to #9,822 for player hours, putting it in the top 44% of all ranked servers.
How many players are on RustServer_22027 right now?
The current count is 0 players on 70 slots for RustServer_22027. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 15:00 UTC, averaging 1 players.
Rules and settings
What is the current map on RustServer_22027?
Generated by the game with seed 1337, the procedural map on RustServer_22027 is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Custom Map.
What settings and rules should you know for RustServer_22027?
The name of RustServer_22027 gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of RustServer_22027?
You will find no region published by RustServer_22027. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 160.251.136.57:28015.
Does RustServer_22027 perform well?
Server fps over the last 48 hours averaged 137; the lowest was 60. The world held as many as 123,278 entities: buildings, deployables and the rest. The highest memory reading was 3,930 MB. Players feel a rising entity count and low fps as lag.
Is RustServer_22027 up, and how good is its uptime?
Right now, RustServer_22027 is online. Its reported uptime suggests a restart roughly 19 hours ago. It was up 25 of 168 hours over the last 7 full days, 15% of the time. 5 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RustServer_22027 using?
The version on RustServer_22027 is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What happens on RustServer_22027 when wipe day arrives?
1 players is the average peak across its recent wipes. On the latest wipe, 1 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 2.5.
When does RustServer_22027 wipe? What schedule does it follow?
RustServer_22027 wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 21 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is RustServer_22027 part of?
You will find RustServer_22027 on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the server tags on RustServer_22027?
Read off the game's server browser, the tags for RustServer_22027 are: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): Slot count: 70; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to RustServer_22027?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 160.251.136.57:28015.