RustServer_3991
Offline 160.251.170.78:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Player activity
How does RustServer_3991 compare with other Rust servers in the rankings?
In the top 70% of all ranked servers sits RustServer_3991, at #16,728 on hours played over seven days.
Is RustServer_3991 busy at the moment?
The last sighting of RustServer_3991 was 27 days 23 hours ago; it is offline right now.
Server rules
What is the current map on RustServer_3991?
Size 3,500 and seed 1746005783 define the procedural map RustServer_3991 runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for RustServer_3991?
No gather rate appears in the name of RustServer_3991. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is RustServer_3991 based?
You will find no region published by RustServer_3991. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 160.251.170.78:28015.
What is the uptime of RustServer_3991, and is it online?
RustServer_3991 is offline at the moment, with the last sighting 27 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is RustServer_3991 using?
Rust network protocol 2633 and build 165217 on Linux is what RustServer_3991 runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does RustServer_3991 wipe? What schedule does it follow?
There are too few of RustServer_3991's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 53 days 1 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RustServer_3991 part of?
You will find RustServer_3991 on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on RustServer_3991?
Read off the game's server browser, the tags for RustServer_3991 are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to RustServer_3991?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 160.251.170.78:28015.