RustServer_5208
Offline 160.251.210.74:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 144 / 250
- Rustoria.co - EU East Long 132 / 200
- Rusty Moose |EU Main| 15 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 12 / 100
- Rustoria.co - EU East Medium 49 / 200
Quick answers
From the figures on this page.
Player activity
How does RustServer_5208 compare with other Rust servers in the rankings?
In the top 72% of all ranked servers sits RustServer_5208, at #15,842 on hours played over seven days.
What is the current population on RustServer_5208?
At the moment RustServer_5208 is offline, having last been seen 20 days 6 hours ago.
Rules and settings
On what map does RustServer_5208 take place?
Size 3,000 and seed 18229 define the procedural map RustServer_5208 runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on RustServer_5208?
You will not find a gather rate in the name of RustServer_5208. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does RustServer_5208 run from?
No region is published by RustServer_5208. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 160.251.210.74:28015.
Is RustServer_5208 up, and how good is its uptime?
RustServer_5208 is offline at the moment, with the last sighting 20 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 8 October 2026.
On what Rust version does RustServer_5208 operate?
On Linux, RustServer_5208 runs Rust network protocol 2597 and build 130842. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does RustServer_5208 wipe? What schedule does it follow?
There are too few of RustServer_5208's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 20 days 6 hours.
Server tags
Where does RustServer_5208 appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RustServer_5208: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on RustServer_5208?
Read off the game's server browser, the tags for RustServer_5208 are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit: 8, the standard default; v2597 (Protocol): To join, your game must match protocol 2597; cs130842 (Build): The game build is 130842; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join RustServer_5208?
Enter client.connect 160.251.210.74:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.