RustServer_14121
Offline 160.251.252.208:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 168 / 250
- Rustoria.co - EU East Long 194 / 250
- Rusty Moose |EU Main| 619 / 675
- Rustafied.com - EU Friday 35 / 100
- Rustoria.co - EU Main 709 / 775
- Rustoria.co - EU East Medium 561 / 625
Quick answers
From the figures on this page.
Population
What is the ranking of RustServer_14121 against other Rust servers?
Over the past seven days, RustServer_14121 has climbed to #15,973 for player hours, putting it in the top 70% of all ranked servers.
How many players are on RustServer_14121 right now?
The last sighting of RustServer_14121 was 26 days 17 hours ago; it is offline right now.
Rules and settings
On what map does RustServer_14121 take place?
Generated by the game with seed 32279, the procedural map on RustServer_14121 is size 3,000. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on RustServer_14121, and what settings does it run?
The name of RustServer_14121 gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of RustServer_14121?
No region is published by RustServer_14121. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 160.251.252.208:28015.
Is RustServer_14121 up, and how good is its uptime?
The current status for RustServer_14121 is offline, last seen 26 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 2 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RustServer_14121 using?
Rust network protocol 2634 and build 166586 on Linux is what RustServer_14121 runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does RustServer_14121 wipe? What schedule does it follow?
To tell its rhythm we would need more of RustServer_14121's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 27 days 10 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is RustServer_14121 part of?
You will find RustServer_14121 on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RustServer_14121?
The game's server browser picks up these RustServer_14121 tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join RustServer_14121?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 160.251.252.208:28015.