RustServer_1648
Offline 160.251.253.108:28015 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 373 / 425
- Rustoria.co - EU East Long 442 / 500
- Rusty Moose |EU Main| 981 / 1000
- Rustafied.com - EU Friday 58 / 100
- Rustoria.co - EU Main 986 / 1000
- Rustoria.co - US Main 31 / 250
Quick answers
From the figures on this page.
Player count
What is the ranking of RustServer_1648 against other Rust servers?
A seven-day player-hours count places RustServer_1648 at #15,498: the top 68% of every ranked server.
What is the current population on RustServer_1648?
At the moment RustServer_1648 is offline, having last been seen 37 days 15 hours ago.
Server rules
On what map does RustServer_1648 take place?
Size 3,000 and seed 17819 define the procedural map RustServer_1648 runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on RustServer_1648?
The name of RustServer_1648 gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of RustServer_1648?
No region is published by RustServer_1648. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 160.251.253.108:28015 is its address.
What is the uptime of RustServer_1648, and is it online?
Offline for now: RustServer_1648 was last seen 37 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is RustServer_1648 using?
On Linux, RustServer_1648 runs Rust network protocol 2633 and build 163493. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does RustServer_1648 wipe? What schedule does it follow?
There are too few of RustServer_1648's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 52 days 16 hours have passed since this world was made.
Server tags
Where does RustServer_1648 appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RustServer_1648: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RustServer_1648?
Read off the game's server browser, the tags for RustServer_1648 are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163493 (Build): The game build is 163493; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to RustServer_1648?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 160.251.253.108:28015.