Fiddlewood
Offline 161.129.66.157:28080 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 27 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 31 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 18 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 2 / 1000
Quick answers
From the figures on this page.
Population
Where does Fiddlewood place among Rust servers?
Over the past seven days, Fiddlewood has climbed to #15,452 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Fiddlewood?
The last sighting of Fiddlewood was 7 days 8 hours ago; it is offline right now.
Server rules
On what map does Fiddlewood take place?
The game generates the procedural map on Fiddlewood at size 4,000 with seed 481981. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on Fiddlewood?
The name of Fiddlewood gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of Fiddlewood?
You will find no region published by Fiddlewood, and its region code is us4. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 161.129.66.157:28080.
What is the uptime of Fiddlewood, and is it online?
Fiddlewood is offline at the moment, with the last sighting 7 days 8 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 14 October 2026.
On what Rust version does Fiddlewood operate?
Rust network protocol 2625 and build 151078 on Windows is what Fiddlewood runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Fiddlewood wipe? What schedule does it follow?
To tell its rhythm we would need more of Fiddlewood's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 172 days 14 hours.
Server tags
Where does Fiddlewood appear in Rust Wipe Tracker lists and filters?
You will find Fiddlewood on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Fiddlewood?
The game's server browser picks up these Fiddlewood tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2625 (Protocol): To join, your game must match protocol 2625; cs151078 (Build): It runs game build 151078; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus4 (Region code): us4 is the region code set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Fiddlewood?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 161.129.66.157:28080.